Consider the Recycler Charge - it looks like just another grenade, and can indeed be treated as such, but rather than blowing loose objects and enemies apart it sucks them in, stripping and compressing them to pleasing, Duplo-sized blocks and balls of generic raw material. Folded in amongst the game's roster of Jedi uppercuts, fire pillars, remote hack attacks and prototype beam weapons is the ghostly suggestion of an in-game map editor. How do you add intricacy to a genre as fearsomely intricate, as batty with systems, variables and knock-on effects as the so-called "immersive simulation"? One of Prey's answers to that question - and I promise this isn't me feeling around for a headline - is to add a bit of Minecraft. It's not for everyone, but it's a great game for those who love Survival-Horror but are tired of the genres constant barrage of disturbing and bloody content.An ornate and clever if slightly under-cooked System Shock successor, which makes the most of a truly magnificent space station setting. In general, Prey is not a game that glorifies violence, and it is certainly one that rewards compassion and self-sacrifice. Sexual content is gladly non-existent (as far as I can remember) and apart from the ability to drink alcohol (with detrimental effects) nothing else is worth mentioning. The game also has a smattering of profanity (some S-words and a smattering of more mild obscenities), though it never becomes frequently heard. Overall, most of the games combat is between you and Typhon enemies (many of which are robots) and is largely mildly graphic (T-rated). Lastly, when spotted by a mind controlled human, the poor soul will race towards you, their head exploding in an attempt to kill you however, this is only if you are spotted and mind controlled humans can be non-lethally dispensed of as well. Dead bodies are littered around the space station (Talos 1) as well and some appear to have been suicides. Apart from fighting Typhons, a number of unavoidable cut scenes contain some violent (though not very disturbing) scenes. Killing a Typhon with a wrench can also result in an animated take down of sorts that can be a little more graphic. Killing a Typhon (possible weapons range from wrenches and shotguns to high-tech stun guns and grenades that recycle enemies into blocks of crafting components) results in spatters and puddles of black gooey blood. Nobody minds though because the Typhon are pretty much mindless killing machines. However, Typhons (a race of aliens) are featured throughout the entire game and it is (I think) impossible to avoid killing at least a few (and really difficult to do even that). In fact, you can play through Prey without killing a single human. First off, Prey like Arkane’s other big title, Dishonored, allows you a degree of freedom with how lethal you will be. While the game is certainly not lacking in scares, actual blood and gore are much less common than is typical for the genre. Prey, however, is a breath of fresh air for the genre. Usually, gameplay is chock full of disturbing creatures, gritty blood soaked corridors, and brutally dark narratives. Dead Space, Dying light, Bioshock) while great, find themselves on the literal R-rated side of the ESRB spectrum.
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